Story Telling

How to Tell a Story
Generally there are no set rules or ways we can tell you on how to make a good story. However we can help you from what you should stick to and stay away from. Don't worry about 100% original events because at this point everything has been done. With over thousands of events done, there is no shame in doing something similar. Especially if it's something you know will be fun for you to execute and for players to enjoy.

One of the most important things in telling a story is making sure it makes sense. So that includes lore to an extent, but also that the event itself doesn't make players say, "well this is stupid". How do you counter this? You make sure that everything is accounted for and if it's something that happened in a backstory, make sure you're able to explain it logically. Players will always try to find a loophole or something to complain about. If you master this, you're events will generally be received well.

The other part is making sure that your event has a hook and serves a legitimate purpose for the Republic to come over and participate. You need to keep in mind that players will not do things that are stupid. If a small tribe asks for help from CIS and offers nothing in return, players won't go and save them.

Once you've got everything setup, it's time to take into account of the event characters and how they tie in with the story. Create a backstory, their personality, characteristics, and roles for the event.

How do you then create a story for players to digest and enjoy? You need to engage them with interactions or grab their attention. Afterwards you want the players to experience like they are there from the build up that you have created. Then comes the buildup of tension/conflict, and finally the release of tension.

You need to make sure that you focus on the details of what creates a sense of immersion. But you don't want to add to many things, focus on what's important for the story, and only the story alone. Everything revolves around the around the story.

Finally, the story needs to have an understandable and satisfying conclusion. Of course if players mess up, then that's a different story.