Running Events

How to Run an Event
The first thing you want to do is make sure that you activate channel commander on TS. This is done so people know you are the Head Game Master for the event that you are running. So if they have any questions, they can direct them to you.

First thing we recommend is that you have an event document written. Otherwise it becomes difficult and repetitive for you to explain to everyone want you to plan to do for the event. After getting your selected VIPs for event characters, let them know that fooling around is not tolerated and that you ask them to role-play to the best of their abilities.

Join in an as an event character, and change your name to whatever you need. Blackout and togglename yourself if you're not role-playing. If you're overseeing the event, you can set your health to 15k.

Setup your event characters with health and weapons and once you've done that, notify a Naval in TS that you would like them to be your event Naval. Explain everything that they need without giving out what's going to happen, otherwise it's likely your event will be ruined by meta gaming.

If you need to do at least 3 or more things at a time, get assisting help from another GM. These things can be: spawning NPCs, broadcasting/describing, resetting NPCs, spawning props, changing things in event control, etc.

Make sure to cover all players with action or some kind of interaction. Do this by flying around constantly and paying attention to your surroundings. Pay attention to chat if there is anyone addressing something that is related to you or your event. Don't be afraid to ask for help if you need it.

Make sure to watch the tick-rate at all times by using this command in the console: net_graph 1. If it goes down, either remove recently spawned NPCs, entities, or props.

Once everything is done, make sure to de-spawn everything and prep for GM PTS.

For the most part, you'll understand how to run events with experience as you'll need to improvise from player's actions. Remember not to force things upon players unless they majorly mess up.