NPC Spawning

How to Utilize NPCs
When spawning NPCs, there are several things that you need consider. First being the position of players, whether or not spawning NPCs in a specific location makes sense, and if it's a fair challenge.

If you want to spawn a hostile NPC, you want to do one of three things. Either spawn them not in the player's view, spawn them from a drop pod (classified as a forced spawn). Or you continue spawning from an already existing NPC group. While it's always good to not ruin a player's immersion by spawning NPCs in front of them. If you don't spawn anything at all, then the combat is short and unrewarding. If you need to spawn in front of players, get as close to the ground as possible and spawn NPCs so that players don't see the tool gun effect.

Paying attention to the position of players is also important and it ties in with fair challenge. Don't spawn NPCs where it doesn't make sense for them to be there. Make things believable and don't always overwhelm players with a lot of NPCs. Also using NPC spawners is allowed, but is generally frowned upon when you use them in events. If you do want to use it, use it for simulations or for one time traps.



Allowed NPCs for Ship Simulations:

 * Combine (no striders and helicopters)
 * Zombies (ant-lions included)
 * B1 Training Droids

Allowed NPCs for Dark Event Room:

 * Everything (but specific NPCs still require SGM permission)
 * No Gunships or Dropships

Recommended Health for NPCs:

 * No Lag: 300-500 HP


 * With Lag: 500-700 HP

Recommended Damage for NPCs:

 * No Lag: 50-100 DMG


 * With Lag: 25-50 DMG